Pause Menu


Devlog 29.10.2022

I got some important Feedback from a friend that the controls feel weird. So i tried to make the controls camera-based instead of character-based.  

My instructor said it feels better that way (thanks for the help @rené)

But i got so used by the old controls, that i want to let the player decide if camera-based or character-based.

So i'll do a settings Menu today! :3



First step: Adding Escape for pause to the input system

Step two: Show Pause Menu + Activate Cursor after pressing ESC in Blueprint

Tada~ a pause menu :D 

it looks a bit weird and the Buttons don't work yet.

I'll quickly fix that...




Okay, it looks a bit better now:

The blue color reminds me on Facebook. I don't like that. I guess i'll change it to orange or something... but first I will take care that the buttons work.




That was actually easier than i thought. I added a Widget Switcher and depending on which button i click, i set the active widget index.

The Result:




Okay, I have 3 things to do now:  

  1. Close Button
  2. Quit Button
  3. program it so that the settings actually change when I switch the controls.



First step: Close Button



Second step: Quit Button

That was easy. I guess the control switch is a bit more difficult.


Third step: Switch

In the player controller i created a boolean "camera based". if its true, the movement will be camera based. if its false, the movement will be character based. 



Now i set the bool to true or false - depending on the players selection:


YESSS - it works!! :D


That's it for today.

Thanks for reading! <3

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